2 |
JIA |
01 |
Copper Room |
6 |
Base |
|
U |
(2/2/3) |
3 |
JIA |
02 |
Holy Mountain |
6 |
Base |
|
U |
(3/3/3) |
4 |
JIA |
03 |
Mystical Pathway |
6 |
Base |
|
U |
(4/3/2) When this base is destroyed, you lose 3 resource. |
5 |
JIA |
04 |
The Abyss |
6 |
Base |
|
R |
(4/2/2) When you activate this base, you gain 2 resource. |
6 |
JIA |
05 |
Sanctum of the Void |
6 |
Base |
|
R |
(6/2/2) |
7 |
JIA |
06 |
Septuorian Forum |
6 |
Base |
|
R |
(3/3/2) When you activate this base, units you control gain -3 will until end of turn. |
8 |
JIA |
07 |
Septuorian Lodge |
3 |
Base |
|
R |
(6/2/3) |
9 |
JIA |
08 |
Septuorian Tower |
4 |
Base |
|
R |
(2/3/4) As long as you control Evanescent Tunnels, units you control may attack after moving between bases. |
10 |
JIA |
09 |
Opal Pillar |
3 |
Upgrade |
|
U |
(4/2/4) |
11 |
JIA |
10 |
Pillar of Goodness |
5 |
Upgrade |
|
U |
(6/2/4) |
12 |
JIA |
11 |
Pillar of Truth |
7 |
Upgrade |
|
U |
(2/3/2) If a card would enter a graveyard, remove that card from the game instead. |
13 |
JIA |
12 |
Akashic Channel |
3 |
Upgrade |
|
R |
(3/2/3) |
14 |
JIA |
13 |
Bounty |
2 |
Upgrade |
|
R |
(3/4/4) |
15 |
JIA |
14 |
Mage's Conclave |
6 |
Upgrade |
|
R |
(3/3/3) As long as you control Arid Ingress, you may move units you control during an opponent’s battle phase. |
16 |
JIA |
15 |
Shrine of Septuor |
7 |
Upgrade |
|
R |
(3/3/3) Units attacking this base can't attack during their controller's next turn. |
17 |
JIA |
16 |
Angel Summon |
0 |
Trap |
|
C |
(3/3/3) This base gains +1 defense for each rested unit stationed in this base. |
18 |
JIA |
17 |
Demon Summon |
0 |
Trap |
|
C |
(4/4/2) Dweller cards you play cost 1 less to play. |
19 |
JIA |
18 |
Retaliation |
3 |
Trap |
|
C |
(5/3/3) |
20 |
JIA |
19 |
Shadow Summon |
0 |
Trap |
|
C |
(4/4/2) Anoteron cards you play cost 1 less to play. |
21 |
JIA |
20 |
Eradication |
3 |
Trap |
|
U |
(3/5/2) |
22 |
JIA |
21 |
Lone Departure |
3 |
Trap |
|
U |
(3/3/3) When you activate this base, destroy all units. |
23 |
JIA |
22 |
Bind the Assault |
4 |
Trap |
|
R |
(2/4/4) |
24 |
JIA |
23 |
Absorb |
3 |
Action |
|
C |
(7/1/3) |
25 |
JIA |
24 |
Act of Truce |
2 |
Action |
|
C |
(4/4/2) Giant cards you play cost 1 less to play. |
26 |
JIA |
25 |
Conspiracy |
6 |
Action |
Redeem |
C |
(0/0/0) When you activate this base, it becomes a copy of another base on the battlefield. |
27 |
JIA |
26 |
God's Will |
2 |
Action |
|
C |
(3/3/3) When this base is destroyed, remove target player’s graveyard from the game. |
28 |
JIA |
27 |
Imposing Paranoia |
3 |
Action |
|
C |
(3/3/4) Anoterons you control gain +1 power. |
29 |
JIA |
28 |
Relinquish |
0 |
Action |
|
C |
(3/2/3) Prevent all damage dealt to this base by units with power 1. |
30 |
JIA |
29 |
Test of Deception |
3 |
Action |
|
C |
(4/3/4) Pay 3: Remove target permanent attached to this base from the game, then return that card to this base. |
31 |
JIA |
30 |
Assassination |
4 |
Action |
Redeem Recur |
U |
(1/1/0) At the end of your turn, you gain 2resource as long as you attacked with a unit this turn. |
32 |
JIA |
31 |
Elicit Intent |
5 |
Action |
|
U |
(0/1/0) Whenever a unit you control deals damage to a unit with a poison counter on it, that unit deals twice that much damage instead. |
33 |
JIA |
32 |
Test of Intuition |
3 |
Action |
|
U |
(0/3/0) Units stationed in this base gain +1 power. |
34 |
JIA |
33 |
Vanquish |
3 |
Action |
Redeem |
U |
(0/0/2) |
35 |
JIA |
34 |
Fate's Chosen |
2 |
Action |
|
R |
(0/1/0) Ice counters can't be put on units stationed in this base. |
36 |
JIA |
35 |
Omnipresence |
3 |
Action |
Redeem |
R |
(0/0/0) When this base is destroyed, destroy all units that attacked this turn. |
37 |
JIA |
36 |
Premonition |
4 |
Action |
|
R |
(0/3/1) Vehicles you control gain -1 will as long as you control an Anoteron. |
38 |
JIA |
37 |
Transformation |
9 |
Action |
Redeem |
L |
(0/1/0) Units stationed in this base with power 7 or greater gain -4 will. |
39 |
JIA |
38 |
Angelic Invocator |
3 |
Unit |
Human Septuorian |
C |
(1/1/1) Pay X: Target unit stationed in this base gains that much power until end of turn. |
40 |
JIA |
39 |
Aspiring Confidant |
2 |
Unit |
Human |
C |
(0/1/1) Pay 3: Put a card from your hand on the bottom of your deck. |
41 |
JIA |
40 |
Cursed Relic |
0 |
Unit |
Object |
C |
(0/1/0) Traps you control cost 1 less to activate.Whenever a unit attacks a base youcontrol, you may activate a trap youcontrol. |
42 |
JIA |
41 |
Demonic Invocator |
3 |
Unit |
Human Septuorian |
C |
(0/1/0) At the end of your turn, remove all counters from units stationed in this base. |
43 |
JIA |
42 |
Fervorous Apprentice |
3 |
Unit |
Human Septuorian |
C |
(0/2/0) Trap cards you play cost 1 less to play. |
44 |
JIA |
43 |
Fiendish Defender |
1 |
Unit |
Demon |
C |
(4/1/0) If this base would be destroyed, prevent all damage that would be dealt to this base this turn and remove this upgrade from the game instead. |
45 |
JIA |
44 |
Recurring Fear |
3 |
Unit |
Shadow |
C |
(0/0/0) If one or more counters would be put on a unit, that many plus one are put on it instead. |
46 |
JIA |
45 |
Scryer Visionary |
2 |
Unit |
Human Septuorian |
C |
(0/1/0) Cards that cost less than 3 to play cost 3 to play instead. |
47 |
JIA |
46 |
Septuorian Initiate |
1 |
Unit |
Human Septuorian |
C |
(-1)(0)(0) Units stationed in this base gain +2 will and +4 power. |
48 |
JIA |
47 |
Spirit Channeler |
3 |
Unit |
Human Septuorian |
C |
(-1/1/0) If you would draw a card, you may return a card from your graveyard to your hand instead.Whenever a card enters your graveyard, remove it from the game instead. |
49 |
JIA |
48 |
Virtuous Apprentice |
4 |
Unit |
Human Septuorian |
C |
(0/1/0) Whenever a unit deals damage to a unit with a poison counter on it, that unit deals twice that much damage instead. |
50 |
JIA |
49 |
Bound Demon |
3 |
Unit |
Demon |
U |
(0/1/0) Units can’t attack this base as long as you did not play a card during your last turn. |
51 |
JIA |
50 |
Cybele, Death Covetous |
6 |
Unit |
Human Septuorian |
U |
(01/0) Units you control are Shadows in addition to their other types. The same is true for for unit cards you own that aren't on the battlefield. |
52 |
JIA |
51 |
Isabel, Mage of Prudence |
2 |
Unit |
Human Septuorian |
U |
(0/0/0) Each upgrade gains "At the beginning of your turn, destroy this upgrade unless you pay 2.” |
53 |
JIA |
52 |
Martyr of the Veil |
3 |
Unit |
Human |
U |
(0/1/0) As long as you control three bases, bases you control gain +1 defense, capacity and resource. |
54 |
JIA |
53 |
Occult Philosopher |
4 |
Unit |
Human Septuorian |
U |
(0/1/0) Whenever you roll a 12 for will, double the power of target unit you control until end of turn. |
55 |
JIA |
54 |
Septuorian Priest |
6 |
Unit |
Human Septuorian |
U |
(0/1/0) At the beginning of your turn, if there are ten or more units stationed in this base, you win the game. |
56 |
JIA |
55 |
Starved Assassin |
4 |
Unit |
Human Septuorian |
U |
(0)(1)(0) Whenever an opponent plays a card, put a gold counter on The Vault. As long as you have 0 resource, you may remove any number of gold counters from The Vault. You gain that much resource. |
57 |
JIA |
56 |
Warding Spirit |
3 |
Unit |
Angel |
U |
Prevent all damage that would be dealt by units with power 4 or less this turn. |
58 |
JIA |
57 |
Angel of the Abyss |
6 |
Unit |
Angel |
R |
Sacrifice any number of units.Target unit gains +1 power until end of turn for each unit sacrificed this way. |
59 |
JIA |
58 |
Celestial Angel, Star's Fate |
4 |
Unit |
Angel |
R |
Units you control gain +1 power for each poison counter on units you don't control. |
60 |
JIA |
59 |
Nico, the Adept |
7 |
Unit |
Human Septuorian |
R |
Switch target unit's will and power until end of turn. |
61 |
JIA |
60 |
Seikona, the Oracle |
1 |
Unit |
Human Septuorian |
R |
Target attacking unit loses all abilities until end of turn. |
62 |
JIA |
61 |
Selene, Enchantress |
4 |
Unit |
Human Septuorian |
R |
Target player loses resource equal to the number of units they control. |
63 |
JIA |
62 |
Paulo, the Alchemist |
6 |
Unit |
Human Septuorian |
R |
Bases you control gain +2 defense until end of turn. |
64 |
JIA |
63 |
Iconai, Untethered |
6 |
Unit |
Human Septuorian |
L |
Attacking units gain -2 power until end of turn. |
65 |
JIA |
64 |
Liliath, Purge Bearer |
9 |
Unit |
Demon |
L |
Each player shuffles their graveyard into their deck. |
66 |
JIA |
65 |
Sirbil, the Chaos |
6 |
Unit |
God |
L |
Destroy each attacking unit with a poison counter on it. |
256 |
JIA |
66 |
Xadnem, the Order |
6 |
Unit |
God |
L |
|